Patch 6. 0. 2 - Wowpedia - Your wiki guide to the World of Warcraft. Patch 6. 0. 2 is the pre- expansion patch for World of Warcraft: Warlords of Draenor. The patch was deployed on the Public Test Realm on September 9, 2. October 1. 4, 2. 01. Hundreds of strange- looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril. The Iron Horde invasion has begun. In this desperate hour, King Wrynn and Warchief Vol. Draenor is waiting. New features. New character models. Character models for races from the original game (dwarf, gnome, human, night elf, orc, tauren, troll, and undead), and draenei have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals. Character animations have been updated to have more personality and now support expressive facial expressions. ![]() ![]() Emotes are now more emotive! Some of the new and improved character models can be viewed on our website. Barber Shop now provides additional character facial- customization options. ![]() 2.1 Simulator changes. 2 Changes included in the Service Pack 2.1 Simulator changes. Updated stationary to the mnemonic change “ldch” instead of “ldm. Wie installiert man ein Texture pack in Minecraft 1.5.2. MEINE KRAFT Texture pack f Diablo II: Lord of Destruction. The traps are stationary minions who cannot be targeted by. Assetto corsa update 1.2 + bonus pack available! World Event: Iron Horde Incursion. The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange- looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril'lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun. Adventurers looking to dislodge the Iron Horde's attempts to establish a foothold on Azeroth should visit the Blasted Lands. A specially revamped five- player version of Upper Blackrock Spire is available to level- 9. Iron Horde. Revamped Group Finder/Premade groups. Premade Groups is a directory of parties and raids that are looking for more people. You can browse the list of groups or list your own group for others to see. The Premade Groups tab is found in both the Dungeons & Raids and Player vs. Player sections of the now consolidated Group Finder pane. For an in- depth explanation of Premade Groups, check out Premade Groups: Looking for Adventure. Quest log. The quest log has been integrated into the world map to make it easier to know where to go and what to do. Patch Notes; Patch Notes 1.5.2 – 1.5.4: UPDATE 5. Diablo III patch 2.0.1 is now live in the. Each Pack contains 14 sheets. Bug Patch; Burt's Bees; C&N Footlockers; CamelBak. Three Cheers for Girls Stationery Pack. IL-2 Sturmovik: 1946 patch v.4.12. Some quest items no longer take up space in the inventory and can be accessed through the Quest Tracker. Quest tracker automatically sorts quests based on proximity when crossing into a new zone. Inventory improvements. Items in the inventory now have a colored border around them to indicate their quality from Poor (grey) to Legendary (orange). Tradeskill materials now stack up to 2. Toy Box. Fun items accumulated through the course of travels now have a new home in the Toy Box. Eligible items can be learned by right- clicking on the item in the inventory. Once learned, the item is available account- wide and accessible to all characters on the account. Want to complete the collection? Like the Mount and Pet Journal, items that haven't been unlocked yet will show information on how the item can be obtained. Toys awarded from quests will be automatically added to the Toy Box. Bag sorting and cleanup. Bags can now be assigned to a specific item type (Equipment, Consumables, and Trade Goods). The bag will display a mini- icon showing what type of item it's assigned to. Added a . There's also the option to ignore a bag from cleanup. Reagent bank. A Reagent Bank tab has been added to the Bank providing storage for raw materials. Characters can now craft using the materials stored in both their Reagent Bank and Bank from anywhere. Characters can visit the bank to unlock the new Reagent Bank tab providing additional storage space for profession materials. New Void Storage tab. Characters can now purchase an additional tab for Void Storage. That's an extra 8. New raid structure. Each difficulty has its own lockout. Dungeon Finder no longer has a tab for queuing into Flexible (now Normal) Raid difficulty. Difficulty levels and Raid sizes have been restructured for Siege of Orgrimmar and new Raids going forward as shown below. Old)6. 0. 2 (New)Raid Finder (2. Raid Finder (1. 0- 3. Flexible (1. 0- 2. Normal (1. 0- 3. 0)Normal (1. Normal (2. 5)Heroic (1. Heroic (1. 0)Heroic (2. Mythic (2. 0)Boosted characters. Newly Boosted Characters now start on the front lines in the Blasted Lands, doing whatever they can to stop the Iron Horde pouring out of The Dark Portal and start with a basic set of spells and abilities for their class. Characters unlock the rest of their spells and abilities by advancing through the Iron Horde Incursion world event in the Blasted Lands. Character and class changes. Welcome to a look at character and class changes. We're trying a new patch note format, which we hope will help better convey the reasoning for many of the changes being made and what they mean for you, while providing more background into issues we're trying to solve. Looking for a TL; DR summary of the character and class changes? Here you go! Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies' stats have been squished as well. Balanced functionality of Agility, Strength and Intellect. New secondary stats: Bonus Armor, Multistrike, and Versatility. Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks! The pacing of healing has been adjusted to allow for more tactical decision- making regarding efficiency and throughput, on both single- target and multi- target heals. Passive and auto- targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers. Racial traits have been rebalanced so that all races have similar combat performance. All classes have had several abilities pruned, with a focus on redundant and less- used abilities to cut down on button and keybind bloat. Amount of crowd- control in the game (primarily Pv. P) has been drastically reduced. Many crowd- control abilities have been removed, and many diminishing returns categories have been merged together. Several common buffs and debuffs have been merged, or removed, where they were redundant. All characters now learn some important Major Glyphs automatically as they level up. Toned down the amount of instant healing in the game by giving cast times to several instant cast heals. For tanks, Vengeance has been redesigned and renamed Resolve. Please consult class- specific sections below for more information. Character progression is one of the defining characteristics of a role- playing game. Naturally, that means that we're continuously adding more power to the game for players to acquire. After 4 expansions and over 9 years of this growth, we've gotten to a point where the numbers involved are no longer easy to grasp. And worse, much of the granularity that's available is tied up in tiers of older content from Molten Core to Dragon Soul, none of which are really relevant anymore. It's no longer necessary for Borean Tundra quest gear to be nearly twice as powerful as Netherstorm quest gear, even though the two zones are only a couple of levels apart. In order to bring things down to an understandable level, we've reduced the scale of stats throughout the game, back to as if they continued scaling linearly through questing content from levels 1 to 9. This applies to creatures, spells, abilities, consumables, gear, other items.. Your stats and damage have been reduced by a huge amount, but so have creatures' health. In effect, you will still be just as powerful, but the numbers that appear will be more easily parsed. It's important to understand that this isn't a nerf, and we have special handling in place to preserve players' existing ability to solo old content. Players will deal bonus damage against lower- level creatures from past expansions, and will take reduced damage from them. We've also removed all base damage on player spells and abilities, and adjusted Attack Power or Spell Power scaling as needed, so that all specializations will scale at the same rate. The amount of stats on items has been reduced to be much lower than before. Creature stats have been reduced to compensate. We've also streamlined the multitude of various types of Haste % and Critical Strike % bonuses. Spell Haste %, Melee Haste %, and Ranged Haste % have been merged into a universal Haste %. Spell Crit %, Melee Crit %, and Ranged Crit % have been merged into a universal Crit %. Primary character stats and attack power. The . But they have not been created equally, making it difficult to properly balance them against secondary stats. The leading reason for this is that Agility and Intellect also provide Critical Strike chance, in addition to Attack Power or Spell Power, whereas Strength does not. In order to achieve better balance, we've removed the Critical Strike chance increase from Agility and Intellect. Still, it felt like Agility- based characters should critically strike more often, so we've raised those classes' baseline Critical Strike chance to compensate. Agility no longer provides an increased chance to critically strike with melee and ranged attacks or abilities. Intellect no longer provides an increased chance to critically strike with spells. The base chance to critically strike is now 5% for all classes. There are no longer different chances to critically strike with melee, ranged, and spells. There is a new passive, named Critical Strikes, which increases chance to critically strike by 1. All other sources of Attack Power now grant half as much as before. Weapon Damage values on all weapons have been reduced by 5. Attack Power now increases Weapon Damage at a rate of 1 DPS per 3. Attack Power (up from 1 DPS per 1. Attack Power). Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells. Active mitigation has worked very well as a tanking model. Copy and Printer Paper at Office Depot and Office. Max. Product Plans & Leasing Options. Pageof. There are no items in your cart. Previous. Next$Coupon Code: ZIP CODEYou have not selected a store or a zipcode yet. Your Coupons. See all coupons. Includes Coupon(s)Qty. Product. Price. Price With Taxitem(s)Your Price: Quick View. See More Results.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
October 2016
Categories |